CHICAGO, March 8, 2023 /PRNewswire/ — In response to Arizton’s newest analysis report, the inventory music market will develop at a CAGR of 8.65% from 2022-2028.
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BROWSE IN-DEPTH TOC ON THE STOCK MUSIC MARKET
285 – Pages
43 – Tables
99 – Charts
The rising demand for enhancing video and film expertise creates giant avenues for the inventory music market. The fast shift in the direction of digital promoting is driving the marketplace for sound results.
TRENDS AND SUCCESS FACTORS IN THE STOCK MUSIC MARKET:
Datamining:
Platforms akin to YouTube, Fb, Shazam, and Spotify have digital footprints which might be more and more being analyzed to assist companies be taught in regards to the demographics of music listeners. This could inform manufacturers what, the place, and when inventory music and genres work to impression and improve revenues.
Technological Advances
Know-how has superior and is giving sound engineers mediums to create an expertise the place the story revolves across the viewers. The Dolby Atmos sound system, as an example, has enabled sound designers to usually ‘heighten’ experiences by making a 3D audio environment that may realistically depict objects transferring across the viewers in a cinematic setting.
Rising sound applied sciences akin to 3D environment are rendering the creation of recent listening experiences. Inventory music firms that pay shut consideration to the kind of music/sound results that can maximize the expertise utilizing the know-how anticipated to create demand.
Rise of Unbiased Content material Creators
rely of creators is incomes vital earnings from their channels, pages, and profiles, appearing as influencers or content material creators, all translating to excessive demand for paid inventory music used largely as background music or with sound results. Presently, demand is being spurred by royalty-free and licensed music owing to the expansion in impartial content material creation. Nonetheless, inventory music market distributors have additionally responded and designed their services and products across the pattern of impartial content material creation, additional fueling their uptake within the trade. As an illustration, AudioJungle launched new licensing phrases, away from the one-size-fits-all idea that enables audio recordsdata for use within the other ways content material creators would use them.
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STOCK MUSIC MARKET REPORT SCOPE
Report Attributes |
Particulars |
Market Dimension (2028) |
USD 2.03 Billion |
Market Dimension (2022) |
USD 1.23 Billion |
CAGR (2022-2028) |
8.65 % |
Base Yr |
2022 |
Forecast Yr |
2023-2028 |
Market Segments |
Product, Finish-Person, License, and Geography |
Geographic Evaluation |
North America, Europe, APAC, Latin America, and Center East & Africa |
Nations Coated |
The US, Canada, China, Japan, India, South Korea, Australia, Indonesia, Philippines, Taiwan, the UK, Germany, France, Italy, Russia, Spain, Sweden, Switzerland, Brazil, Mexico, Argentina, the UAE, South Africa, and Saudi Arabia |
Key Gamers |
Envato, Leisure One, Getty Photos, Musicbed, Shutterstock, Tribe of Noise, Media Music Now, SoundCloud, 123RF, Artlist, Audiosocket, Bensound, Dreamstime, FyrFly, Jamendo, Movement Array, Music Vine, Videvo, Storyblocks, Soundsnap, Earmotion Audio Creation, Epidemic Sound, Pond5, MusicRevolution, Marmoset, Soundstripe, Neosounds, and The Music Case |
Market Dynamics |
· Rise of Unbiased Content material Creators · The Podcast Renaissance · Audio-based Person Expertise Gaining Traction · Rising Reputation of Sound Design-first Method · Progress of TV Fashion Programming |
Largest Market |
North America |
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Platform integration is one such strategy that’s more and more being witnessed throughout the inventory music market. It’s turning into an essential software that gives an intuitive search expertise, facilitating simpler and quicker utilization of inventory music by integrating music libraries throughout purposes. Offering them in-program helps customers from the effort of leaving their workspace, enabling them to generate merchandise by seamlessly using their sources.
These unified places worth creators’ workflow by making their inventive processes much more structured. It additionally places the management within the palms of the creator, serving to scale back the prices of getting to supply content material from outdoors and ridding customers of the difficulty ensuing from coming to a grinding halt as a result of dependency and delays. Such strikes create extra alternatives to develop the distribution base whereas growing the affinity out there.
The market demand is being spurred by royalty-free and licensed music owing to the expansion in impartial content material creation. Nonetheless, market distributors have additionally responded and designed their services and products across the pattern of impartial content material creation, additional fuelling their uptake out there. As an illustration, AudioJungle launched new licensing phrases, away from the one-size-fits-all idea that enables audio recordsdata for use within the other ways content material creators would use them. These advantages each sellers and consumers of inventory music as they’re priced nicely sufficient to facilitate use by the impartial content material creator who could not have the price range of a TV business/present producer whereas concurrently giving entry to a big quantity of consumers to sellers. Musicbed developed a software referred to as SyncID that routinely clears copyright claims for monetization on YouTube.
COMPETITIVE LANDSCAPE
A number of distributors on this market have a world presence, creating sturdy model photos for his or her merchandise. Additionally, a number of small and huge distributors are altering the inventory music enterprise with new approaches and fashions, akin to subscription-only. These all-you-can-eat subscriptions are supposed to drive quantity and, consequently, income progress. Whereas some gamers provide solely royalty-free inventory music, others provide royalty-free music and customized providers. Nonetheless, many gamers don’t function in a particular area of interest. Sooner or later, progress within the inventory music market can principally come from specialization. Specializing in sure pockets of the market, akin to online game sound results or curation of in-store inventory music over and above, providing an enormous database of music and sound results can assist manufacturers purchase a novel place out there.
KEY COMPANY PROFILES
- Envato
- Leisure One
- Getty Photos
- Musicbed
- Shutterstock
- Tribe of Noise
- Media Music Now
- SoundCloud
- 123RF
- Artlist
- Audiosocket
- Bensound
- Dreamstime
- FyrFly
- Jamendo
- Movement Array
- Music Vine
- Videvo
- Storyblocks
- Soundsnap
- Earmotion Audio Creation
- Epidemic Sound
- Pond5
- MusicRevolution
- Marmoset
- Soundstripe
- Neosounds
- The Music Case
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MARKET SEGMENTATION
Product
Finish-Person
- Giant Companies
- SMEs
- Particular person Content material Creators
License
- Licensed Music
- Royalty-Free
Geography
- North America
- APAC
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Philippines
- Taiwan
- Europe
- The UK
- Germany
- France
- Italy
- Russia
- Spain
- Sweden
- Switzerland
- Latin America
- Center East & Africa
- The UAE
- South Africa
- Saudi Arabia
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TABLE OF CONTENT
1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 MARKET DEFINITION
4.1.1 Inclusions
4.1.2 Exclusions
4.1.3 Market Estimation Caveats
4.2 BASE YEAR
4.3 SCOPE OF THE STUDY
4.3.1 Market Segmentation by Product
4.3.2 Market Segmentation by License
4.3.3 Market Segmentation by Finish-Person
4.3.4 Market Segmentation by Geography
5 REPORT ASSUMPTIONS & CAVEATS
5.1 KEY CAVEATS
5.2 CURRENCY CONVERSION
5.3 MARKET DERIVATION
6 MARKET AT A GLANCE
7 PREMIUM INSIGHTS
7.1 MARKET OVERVIEW
7.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS
7.2.1 Market Tendencies
7.2.2 Market Drivers
7.2.3 Market Restraints
7.3 SEGMENT ANALYSIS
7.4 GEOGRAPHICAL ANALYSIS
7.5 COMPETITIVE LANDSCAPE
8 INTRODUCTION
8.1 OVERVIEW
8.1.1 Digital Globalization
8.1.2 Tendencies and Success Components within the Inventory Music Market
9 MARKET OPPORTUNITIES & TRENDS
9.1 SIMPLIFYING LICENSING
9.2 INCREASING INTUITIVENESS OF FILTERS
9.3 GROWTH OF PLATFORM INTEGRATIONS
9.4 RISING NEED FOR AUTHENTICITY
9.5 IMMERSIVE SOUND DESIGN GAINING GROUND
10 MARKET GROWTH ENABLERS
10.1 RISE OF INDEPENDENT CONTENT CREATORS
10.2 THE PODCAST RENAISSANCE
10.3 AUDIO-BASED USER EXPERIENCES GAINING TRACTION
10.4 GROWING POPULARITY OF A SOUND DESIGN-FIRST APPROACH
10.5 GROWTH OF TV-STYLE PROGRAMMING
11 MARKET RESTRAINTS
11.1 STORIES WITHOUT SOUND
11.2 MASSIVE PROFUSION OF CHOICE
11.3 GENERIC MUSIC SWEEPING THE MARKET
11.4 INCREASING INTEREST IN CUSTOM MUSIC
12 MARKET LANDSCAPE
12.1 MARKET OVERVIEW
12.2 MARKET SIZE & FORECAST
12.3 FIVE FORCES ANALYSIS
12.3.1 Menace of New Entrants
12.3.2 Bargaining Energy of Suppliers
12.3.3 Bargaining Energy of Patrons
12.3.4 Menace of Substitutes
12.3.5 Aggressive Rivalry
13 PRODUCT
13.1 MARKET SNAPSHOT & GROWTH ENGINE
13.2 MARKET OVERVIEW
13.3 TRACK
13.3.1 Market Dimension & Forecast
13.3.2 Market by Geography
13.4 SOUND EFFECT
13.4.1 Market Dimension & Forecast
13.4.2 Market by Geography
14 END-USER
14.1 MARKET SNAPSHOT & GROWTH ENGINE
14.2 MARKET OVERVIEW
14.3 LARGE BUSINESSES
14.3.1 Market Dimension & Forecast
14.3.2 Market by Geography
14.4 SME
14.4.1 Market Dimension & Forecast
14.4.2 Market by Geography
14.5 INDIVIDUAL CONTENT CREATORS
14.5.1 Market Dimension & Forecast
14.5.2 Market by Geography
15 LICENSE
15.1 MARKET SNAPSHOT & GROWTH ENGINE
15.2 MARKET OVERVIEW
15.3 LICENSED MUSIC
15.3.1 Market Dimension & Forecast
15.3.2 Market by Geography
15.4 ROYALTY-FREE
15.4.1 Market Dimension & Forecast
15.4.2 Market by Geography
16 GEOGRAPHY
16.1 MARKET SNAPSHOT & GROWTH ENGINE
16.2 GEOGRAPHIC OVERVIEW
17 NORTH AMERICA
17.1 KEY HIGHLIGHTS
17.2 MARKET SIZE & FORECAST
17.3 PRODUCT
17.3.1 Market Dimension & Forecast
17.4 END-USER
17.4.1 Market Dimension & Forecast
17.5 LICENSE
17.5.1 Market Dimension & Forecast
17.6 KEY COUNTRIES
17.6.1 US: Market Dimension & Forecast
17.6.2 Canada: Market Dimension & Forecast
18 APAC
18.1 KEY HIGHLIGHTS
18.2 MARKET SIZE & FORECAST
18.3 PRODUCT
18.3.1 Market Dimension & Forecast
18.4 END-USER
18.4.1 Market Dimension & Forecast
18.5 LICENSE
18.5.1 Market Dimension & Forecast
18.6 KEY COUNTRIES
18.6.1 China: Market Dimension & Forecast
18.6.2 Japan: Market Dimension & Forecast
18.6.3 India: Market Dimension & Forecast
18.6.4 South Korea: Market Dimension & Forecast
18.6.5 Australia: Market Dimension & Forecast
18.6.6 Indonesia: Market Dimension & Forecast
18.6.7 Philippines: Market Dimension & Forecast
18.6.8 Taiwan: Market Dimension & Forecast
19 EUROPE
19.1 KEY HIGHLIGHTS
19.2 MARKET SIZE & FORECAST
19.3 PRODUCT
19.3.1 Market Dimension & Forecast
19.4 END-USER
19.4.1 Market Dimension & Forecast
19.5 LICENSE
19.5.1 Market Dimension & Forecast
19.6 KEY COUNTRIES
19.6.1 UK: Market Dimension & Forecast
19.6.2 Germany: Market Dimension & Forecast
19.6.3 France: Market Dimension & Forecast
19.6.4 Italy: Market Dimension & Forecast
19.6.5 Russia: Market Dimension & Forecast
19.6.6 Spain: Market Dimension & Forecast
19.6.7 Sweden: Market Dimension & Forecast
19.6.8 Switzerland: Market Dimension & Forecast
20 LATIN AMERICA
20.1 KEY HIGHLIGHTS
20.2 MARKET SIZE & FORECAST
20.3 PRODUCT
20.3.1 Market Dimension & Forecast
20.4 END-USER
20.4.1 Market Dimension & Forecast
20.5 LICENSE
20.5.1 Market Dimension & Forecast
20.6 KEY COUNTRIES
20.6.1 Brazil: Market Dimension & Forecast
20.6.2 Mexico: Market Dimension & Forecast
20.6.3 Argentina: Market Dimension & Forecast
21 MIDDLE EAST & AFRICA
21.1 KEY HIGHLIGHTS
21.2 MARKET SIZE & FORECAST
21.3 PRODUCT
21.3.1 Market Dimension & Forecast
21.4 END-USER
21.4.1 Market Dimension & Forecast
21.5 LICENSE
21.5.1 Market Dimension & Forecast
21.6 KEY COUNTRIES
21.6.1 UAE: Market Dimension & Forecast
21.6.2 South Africa: Market Dimension & Forecast
21.6.3 Saudi Arabia: Market Dimension & Forecast
22 COMPETITIVE LANDSCAPE
22.1 COMPETITION OVERVIEW
23 KEY COMPANY PROFILES
23.1 ENVATO
23.1.1 Enterprise Overview
23.1.2 Product Choices
23.1.3 Key Methods
23.1.4 Key Strengths
23.1.5 Key Alternatives
23.2 ENTERTAINMENT ONE
23.3 GETTY IMAGES
23.4 MUSICBED
23.5 SHUTTERSTOCK
24 OTHER PROMINENT VENDORS
24.1 TRIBE OF NOISE
24.1.1 Enterprise Overview
24.1.2 Product Choices
24.2 MEDIA MUSIC NOW
24.3 SOUNDCLOUD
24.4 123RF
24.5 ARTLIST
24.6 AUDIOSOCKET
24.7 BENSOUND
24.8 DREAMSTIME
24.9 FYRFLY
24.1 JAMENDO
24.11 MOTION ARRAY
24.12 MUSIC VINE
24.13 VIDEVO
24.14 STORYBLOCKS
24.14.1 Enterprise Overview
24.14.2 Product Choices
24.15 SOUNDSNAP
24.16 EARMOTION AUDIO CREATION
24.17 EPIDEMIC SOUND
24.18 POND5
24.19 MUSICREVOLUTION
24.2 MARMOSET
24.21 SOUNDSTRIPE
24.22 NEOSOUNDS
24.23 THE MUSIC CASE
25 REPORT SUMMARY
25.1 KEY TAKEAWAYS
25.2 STRATEGIC RECOMMENDATIONS
26 QUANTITATIVE SUMMARY
26.1 MARKET BY GEOGRAPHY
26.2 NORTH AMERICA
26.2.1 Product
26.2.2 Finish-Person
26.2.3 License
26.3 APAC
26.3.1 Product
26.3.2 Finish-Person
26.3.3 License
26.4 EUROPE
26.4.1 Product
26.4.2 Finish-Person
26.4.3 License
26.5 LATIN AMERICA
26.5.1 Product
26.5.2 Finish-Person
26.5.3 License
26.6 MIDDLE EAST & AFRICA
26.6.1 Product
26.6.2 Finish-Person
26.6.3 License
26.7 PRODUCT
26.7.1 Observe
26.7.2 Sound Impact
26.8 END-USER
26.8.1 Giant Companies
26.8.2 SMEs
26.8.3 Particular person Content material Creators
26.9 LICENSE
26.9.1 Licensed
26.9.2 Royalty-Free
27 APPENDIX
27.1 ABBREVIATIONS
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